BetonQuest — Minecraft plugin
Quests with conversations, conditions and story-driven scenarios.
Upstream downloads83
Upstream followersUpdated: 2026-11-02Published: 2022-09-12
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What's BetonQuest doing?
BetonQuest allows you to create complex quests and dialogues with conditions, events and a branch of the plot.
Quests with conditions and consequences
BetonQuest is designed for story scenarios, not just a list of “get ten blocks” jobs. The quest can depend on the player’s previous decisions, trigger the event and open the next dialogue. This allows you to create chains of stories where progress is related to the state of the character and the game world.
Preparation of the script
The main work falls on the author of the quest: it is necessary to determine the states, transitions, rewards and behavior when re-talking with the character. Complex chains should be tested on a single character with pure progression. Integration with NPC and other systems depends on configuration and compatible add-ons.
An example of a story chain
The player gets acquainted with the villager, receives an errand, finds an object and returns for a new dialogue. The next task can be opened only after the previous condition is met. For such a system, the passage branches are described in advance and check whether it is possible to accidentally receive the reward again during restarting.
Primary source: developer-page.
Installation
Install a compatible server plugin and the required dependencies.
Setting up
Create a quest package and set up events according to documentation.
Specific commands and compatibility check with the documentation of the selected release.
Download plugins only from trusted sources and save a configuration backup before upgrading.
Versions and updates
According to the official source * . To install, choose a release that is compatible with your version of Minecraft.
Latest updates (3)
- 3.3.0-DEV-59 ↗Beta.
Merge pull request #4331 from TheosRee/feat/override differ between empty custom effects and no effects in custom potion effects
- 3.2.0 ↗Stable.
Changed worldguard integration version requirement to 7.0.0 worldedit integration version requirement to 7.3.0 counting objective related translations in the lang files were moved in an own objective section and use {absoluteleft} instead of {amount} citizens returns the stored location instead of nothing when not spawned Skript Condition and Effect now handle if no player is present and check like they are independent…
- 3.3.0-DEV-58 ↗Beta.
Parent update (#4321) Update parent pom version to 2.14.1 and refactor configuration tests
The latest release on the developer's website ↗ • The full story is with the author of the project.